From: Development and usability testing of a fully immersive VR simulation for REBOA training
Usability | |
 System Usability Scale (SUS), [median (IQR)] Range 0–100 | 77.5 (71.3–85) |
Satisfaction, [median (IQR)] | Â |
 User Satisfaction Evaluation Questionnaire (USEQ), [median (IQR)] Range from 6 = poor satisfaction to 30 = excellent satisfaction | 26 (23–29) |
 After-Scenario Questionnaire (ASQ), [median (IQR)] Range from 1 = full satisfaction to 7 = poor satisfaction | 2 (1.7–2.8) |
Simulator sickness, [median (IQR)] Likert Scale 1–5 (1 = no symptoms) | |
 Nausea | 1 (1–2.5) |
 Headache | 1 (1–1) |
 Blurred vision | 1 (1–1.5) |
 Dizziness | 1 (1–2) |
Sense of presence and immersion | |
 Presence and Immersion according to Slater-Usoh-Steed, [median (IQR)] Range 1–7 (7 = full presence and immersion) | 4.8 (3.8–5.5) |
Workload, [median (IQR)] | |
 NASA-TLX (total score) | 39 (32.8–50.2) |
  Mental demand | 125 (90–250) |
  Physical demand | 30 (12.5–70) |
  Temporal demand | 45 (22.5–95) |
  Performance | 225 (135–300) |
  Effort | 55 (17.5–77.5) |
  Frustration | 15 (0–55) |